de_cloak
de_cloak

fy_arpley
fy_arpley

cs_siege_pcs
cs_siege_pcs

Aldez's Testchamber
testchamber

cs_dawes
cs_dawes


Detail level approximation for Dimension Studios maps.

When dealing with custom map requests we devised a simple system of detail level approximation. Knowing your desired level of detail will help us both suit your needs and provide you with the best rate.

Low Detail.

This is best both for your budget and the frame rate of the level. If you are in search for quick clan maps without much need for graphical detail then this choice best fits you. Here is an example screenshots of low quality map:

A sample screenshot of a low quality level

Medium Detail.

Unltimate choice for those looking for a classic balanced map. With good frame rate and above average graphic detail this type plays and looks similar to the majority of the levels in the modern games. This is the optimal choice for a multiplayer map. Here is a screenshot of the same map as above but with medium detail enhancements.

A sample screenshot of a medium quality level

High Detail.

While still maintaining frame rate high enough for good playability even in multiplayer games, these provide the top of the line detail available for modern video games. If you are one of the fans of detailed graphics, pretty lighting and weather effects, surround sounds, and absolute realism that immerses a player inside the game, then this is the right choice for you. Upon request several of our best mappers, modelers, and texture artists will be working on your order utilizing some of the best technological advancements in software and hardware. This is a screenshot of the same map as in previous examples only done with high level of detail.

A sample screenshot of a high quality level

Extra High Detail.

This is rarely a choice for multiplayer maps. While still playable in single player maps, levels containing such amounts of detail are not recommended for multiplayer maps due to hardware limitations. These types of maps are recommended for single player levels and virtual world not intended for playability at all. (i.e. Architectual/Designer renders, landscaping, videos, screenshots, etc. ) Providing unlimited realism these levels are often required when you can't record something in real life.

Sample level currently under construction.

Note: All the above shown screenshots were taken in sample levels mapped by Dimension Studios in Valve's Source engine and with the use of Valve's models and textures. A request for a map not for the Source engine may vary in graphical and audible detail from the above shown screenshots.



de_alps
de_alps

aim_shadow
aim_shadow

cs_wolfenstein
cs_wolfenstein

cs_central
cs_central

cs_classified
de_meat